Monthly Archives: October 2009

iPhone Costumes

Happy Halloween. Last year I dressed up as an iPhone, which was not exactly the most inspired costume idea ever, but it seemed fitting given my line of work. It was not a ton of effort – a couple of hours and a pack of iron-on inkjet shirt transfers – and it generated some laughs, [...]

Hard Rock Cafe Las Vegas Touch Experiences

The Hard Rock Café in Las Vegas is huge – 42,000 square feet with over 900 seats. It’s totally over the top and fits right in with all that Vegas offers.  The thing most interesting about this flagship Café is its use of interactive touch-based activities to entertain their patrons. Hard Rock decided to leverage [...]

Camille Utterback Interview

Wired recently produced a video interview with interactive artist Camille Utterback for a piece on GadgetLab and I happened to stumble across it. Utterback is a 2009 MacArthur Foundation fellow and, as I’ve noted previously, she’s been doing interesting interactive art for a fairly long time. It’s worth watching the video and keeping up with [...]

10/GUI Computing Paradigms

We have spent a number of years implementing touch and multitouch experiences in public spaces and the like. But the success of multitouch on mobile platforms like the iPhone has definitely gotten a lot more people talking about whether it might come to replace the mouse in personal computing like it is replacing the stylus [...]

Sniff – an Interactive Window Experience

Sniff is an on-the-street in-window IOOH experience that does a nice job of engaging the visitor in a playful and entertaining way.

When walking on the sidewalk, passersby will notice a cute (because of its behavior more than its looks) 3D dog avatar that clearly wants some attention. This dog is looking for a few minutes [...]